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Maneuvers are skills/perks that are placed on the quickbar.

They can be classified either "toggle" or "fire and forget" types.

Maneuvers "use" drain power when used.

List of maneuvers, all perks have 3 levels (ie) level 3 is better than level 1

  • Distress Call - Emits a distress call on all frequencies to see if anyone will respond and come to your aid.
  • Defensive Tactics - Intiate full defense mode on your ship.
  • Power to Shields - Transfers additional energy to the shield emmitters.
  • Power to Weapons - Transfers additional energy to weapons batteries.
  • Power to Engine - Transfers additional energy to engines.
  • Evasive Tactics - The ship's computers engages standard evasive tactices.
  • Gunner - Special computers subroutines are initiated to increase accuracy of your weapons
  • Maneuverability - Auxiliary power is rerouted to thrusters which increases maneuverability of your ship.
  • Sustained Thrust - Use auxiliary energy to enhance speed and acceleration.
  • Diagnostics - Use the ship's computer to add your crewmen in repairs.
  • Hard Turn - Make a sharp turn in a wanted direction by transferring auxiliary power to the thrusters.
  • Calibrate beam - Use your onboard computer to specially calibrate critical hit chance for beams.
  • Calibrate Railgun - Use your onboard computer to specially calibrate critical hit chance for Railguns.
  • Calibrate Plasma - Use your onboard computer to specially calibrate critical hit chance for Plasma.
  • Calibrate Shockwave - Use your onboard computer to specially calibrate critical hit chance for Shockwaves.
  • Calibrate Missile - Use your onboard computer to specially calibrate critical hit chance for Missiles.
  • Calibrate Fusion Torpedoe - Use your onboard computer to specially calibrate critical hit chance for Fusion Torpedoes.
  • Multitargeting - Initate a fully automatic attack mode fires all loaded primary weapons on target within the arc range weapon damage increased also.
  • Overload - Overloads fires one of the selected primary weapons and hit the target dealing more damage.
  • Burst - fires one of the selected primary weapons X amount times.
  • Precise Shot - Fires a snigle shot from selected primary weapons with a range increased and damage
  • Pierce Shields - Fires a snigle shot from selected primary weapons with a percent chance to pierce the target's Shields.
  • 'Anit 'Shield Calibration - Primary weapons are recalibrated to be more effective against shields
  • EMP Shockwave - One Shockwave generator selected deals additional percent EMP damage.
  • Disabling Shockwave - Shockwave burst that drains target's reload state by a percent.
  • Draining Shockwave - Shockwave hit that drains the target's energy and transfers it to your shields.
  • Seeker Missile - Guided missile that cannot miss the target and deals additional percent damage.
  • Missile Swarm - Fires 4 missiles at your target , damage of each missile is reduced but at level 3 its normal.
  • Nuclear Warhead - Missile spreads damage across the ship damaging all its systems, blast radius is also increased and damage percent.
  • Fusion Blast - Fires a fusion torpedo that deals additional radiation damage.

    ( More perks to be added soon also a complete rewrite )