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Gunship[ | ]

The smallest (and usually most affordable) class. It is a favorite among beginner space-farers. Gunships require a rank of Apprentice before being able to command, making them the only ships able to be commanded from the start of the game.

Ships[ | ]

Ship Name Hull Cargo Troopers Price Location(s) Manufacturer Systems
Lyra Lyra 700 20 12 287,200 Prosperity MultiOps
  1. 1x Light Battery
  2. Grappler(Hitpoints: 500, Firewall: 0, Range: 390, Overload: 0)
  3. Sensors(Hitpoints: 500, Firewall: 0, Sensor Radius: 2000, Detection: 0.5)
  4. Shield Generator(Hitpoints: 500, Strength: 260, Recharge: 6.5, Reboot: 10, Firewall: 0, Biometric: 0.0)
  5. Power Core(Hitpoints: 500, Firewall: 0.2, Power: 50, Recharge: 1, Feedback: 0)
  6. Propulsion(Hitpoints: 500, Firewall: 0, Speed: 30, Maneuverability: 1, Power To Engines: 2)
  7. Transporter(Hitpoints: 500, Firewall: 0, Range: 400, Capacity: 5, Deflection: 0)
  8. Cloak Field(Hitpoints: 500, Firewall: 0, Cloak Strength: 0, Cloak Stability: 0.6)
Pegasus Pegasus 900 30 16 343,580 Rotterdam Naval Yards Korkyra
  1. 1x Light Battery
  2. 1x Heavy Battery
  3. Grappler(Hitpoints: 500, Firewall: 0, Range: 350, Overload: 0.1)
  4. Sensors(Hitpoints: 500, Firewall: 0, Sensor Radius: 2100, Detection: 0.4)
  5. Shield Generator(Hitpoints: 500, Strength: 340, Recharge: 6.5, Reboot: 1, Firewall: 0, Biometric: 0.0)
  6. Power Core(Hitpoints: 500, Firewall: 0.2, Power: 50, Recharge: 1, Feedback: 0)
  7. Propulsion(Hitpoints: 500, Firewall: 0, Speed: 27, Maneuverability: 1, Power To Engines: 4)
  8. Transporter(Hitpoints: 500, Firewall: 0, Range: 500, Capacity: 6, Deflection: 0)
  9. Cloak Field(Hitpoints: 500, Firewall: 0, Cloak Strength: 0, Cloak Stability: 0.5)
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