Gunship [ | ]
The smallest (and usually most affordable) class. It is a favorite among beginner space-farers. Gunships require a rank of Apprentice before being able to command, making them the only ships able to be commanded from the start of the game.
Ships [ | ]
Ship
Name
Hull
Cargo
Troopers
Price
Location(s)
Manufacturer
Systems
Lyra
700
20
12
287,200
Prosperity
MultiOps
1x Light Battery
Grappler(Hitpoints: 500, Firewall: 0, Range: 390, Overload: 0)
Sensors(Hitpoints: 500, Firewall: 0, Sensor Radius: 2000, Detection: 0.5)
Shield Generator(Hitpoints: 500, Strength: 260, Recharge: 6.5, Reboot: 10, Firewall: 0, Biometric: 0.0)
Power Core(Hitpoints: 500, Firewall: 0.2, Power: 50, Recharge: 1, Feedback: 0)
Propulsion(Hitpoints: 500, Firewall: 0, Speed: 30, Maneuverability: 1, Power To Engines: 2)
Transporter(Hitpoints: 500, Firewall: 0, Range: 400, Capacity: 5, Deflection: 0)
Cloak Field(Hitpoints: 500, Firewall: 0, Cloak Strength: 0, Cloak Stability: 0.6)
Pegasus
900
30
16
343,580
Rotterdam Naval Yards
Korkyra
1x Light Battery
1x Heavy Battery
Grappler(Hitpoints: 500, Firewall: 0, Range: 350, Overload: 0.1)
Sensors(Hitpoints: 500, Firewall: 0, Sensor Radius: 2100, Detection: 0.4)
Shield Generator(Hitpoints: 500, Strength: 340, Recharge: 6.5, Reboot: 1, Firewall: 0, Biometric: 0.0)
Power Core(Hitpoints: 500, Firewall: 0.2, Power: 50, Recharge: 1, Feedback: 0)
Propulsion(Hitpoints: 500, Firewall: 0, Speed: 27, Maneuverability: 1, Power To Engines: 4)
Transporter(Hitpoints: 500, Firewall: 0, Range: 500, Capacity: 6, Deflection: 0)
Cloak Field(Hitpoints: 500, Firewall: 0, Cloak Strength: 0, Cloak Stability: 0.5)