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Frigate[ | ]

The frigate is the first larger ship class and is very frequent in both security detachments of companies and militaries in Gemini. Frigates require a rank of Petty Officer before being able to command.

Ships[ | ]

Ship Name Hull Cargo Troopers Price Location(s) Manufacturer Systems
Horizon Horizon 3,200 50 33 2,261,190 Planet Iolia, Clearwater SupraTravel
  1. 4x Light Battery
  2. 1x Heavy Battery
  3. Grappler(Hitpoints: 500, Firewall: 0, Range: 480, Overload: 0.1)
  4. Sensors(Hitpoints: 500, Firewall: 0, Sensor Radius: 2200, Detection: 0.2)
  5. Shield Generator(Hitpoints: 500, Strength: 1000, Recharge: 10.4, Reboot: 7.5, Firewall: 0, Biometric: 0)
  6. Power Core(Hitpoints: 500, Firewall: 0.3, Power: 60, Recharge: 1, Feedback: 0)
  7. Propulsion(Hitpoints: 500, Firewall: 0, Speed: 24, Maneuverability: 1, Power To Engines: 6)
  8. Transporter(Hitpoints: 500, Firewall: 0, Range: 500, Capacity: 15, Deflection: 0)
  9. Cloak Field(Hitpoints: 500, Firewall: 0, Cloak Strength: 0, Cloak Stability: 0.6)
Myrmidon Myrmidon 3,000 45 32 2,509,710 Planet Sora Nexus
  1. 3x Light Battery
  2. 1x Heavy Battery
  3. Grappler(Hitpoints: 500, Firewall: 0, Range: 400, Overload: 0.1)
  4. Sensors(Hitpoints: 500, Firewall: 0, Sensor Radius: 2200, Detection: 0.4)
  5. Shield Generator(Hitpoints: 500, Strength: 1500, Recharge: 9, Reboot: 6, Firewall: 0, Biometric: 0)
  6. Power Core(Hitpoints: 500, Firewall: 0.3, Power: 60, Recharge: 1, Feedback: 0)
  7. Propulsion(Hitpoints: 500, Firewall: 0, Speed: 24, Maneuverability: 1, Power To Engines: 4)
  8. Transporter(Hitpoints: 500, Firewall: 0, Range: 520, Capacity: 14, Deflection: 0)
  9. Cloak Field(Hitpoints: 500, Firewall: 0, Cloak Strength: 0, Cloak Stability: 0.4)
Ranger Ranger 2,600 50 30 1,986,750 Caridad Madeira Constructions
  1. 3x Light Battery
  2. 3x Heavy Battery
  3. Grappler(Hitpoints: 500, Firewall: 0, Range: 500, Overload: 0.1)
  4. Sensors(Hitpoints: 500, Firewall: 0, Sensor Radius: 2100, Detection: 0.1)
  5. Shield Generator(Hitpoints: 500, Strength: 1000, Recharge: 9, Reboot: 9.5, Firewall: 0, Biometric: 0)
  6. Power Core(Hitpoints: 500, Firewall: 0.3, Power: 60, Recharge: 1, Feedback: 0)
  7. Propulsion(Hitpoints: 500, Firewall: 0, Speed: 24, Maneuverability: 1, Power To Engines: 6)
  8. Transporter(Hitpoints: 500, Firewall: 0, Range: 500, Capacity: 15, Deflection: 0)
Medusa 3,600 45 45 2,614,950 Rotterdam Naval Yards Korkyra
  1. 3x Light Battery
  2. 3x Heavy Battery
  3. Grappler(Hitpoints: 500, Firewall: 0, Range: 460, Overload: 0.1)
  4. Sensors(Hitpoints: 500, Firewall: 0, Sensor Radius: 2100, Detection: 0.4)
  5. Shield Generator(Hitpoints: 500, Strength: 1400, Recharge: 11.5, Reboot: 7, Firewall: 0, Biometric: 0)
  6. Power Core(Hitpoints: 500, Firewall: 0.3, Power: 60, Recharge: 1, Feedback: 0)
  7. Propulsion(Hitpoints: 500, Firewall: 0, Speed: 24, Maneuverability: 1, Power To Engines: 4)
  8. Transporter(Hitpoints: 500, Firewall: 0, Range: 300, Capacity: 12, Deflection: 0)
Abeja 3,600 100 55 2,618,760 Clearwater SupraTravel
  1. 4x Light Battery
  2. 3x Heavy Battery
  3. Grappler(Hitpoints: 500, Firewall: 0, Range: 500, Overload: 0.1)
  4. Sensors(Hitpoints: 500, Firewall: 0, Sensor Radius: 2100, Detection: 0.2)
  5. Shield Generator(Hitpoints: 500, Strength: 1300, Recharge: 11, Reboot: 9, Firewall: 0, Biometric: 0)
  6. Power Core(Hitpoints: 500, Firewall: 0.3, Power: 60, Recharge: 1, Feedback: 0)
  7. Propulsion(Hitpoints: 500, Firewall: 0, Speed: 24, Maneuverability: 1, Power To Engines: 6)
  8. Transporter(Hitpoints: 500, Firewall: 0, Range: 500, Capacity: 18, Deflection: 0)
Piranha 3,600 45 33 2,298,420 Heliopolis NeoPhysics
  1. 3x Light Battery
  2. 1x Heavy Battery
  3. Grappler(Hitpoints: 500, Firewall: 0, Range: 490, Overload: 0)
  4. Sensors(Hitpoints: 500, Firewall: 0, Sensor Radius: 2000, Detection: 0.5)
  5. Shield Generator(Hitpoints: 500, Strength: 1000, Recharge: 10.4, Reboot: 5.5, Firewall: 0, Biometric: 0)
  6. Power Core(Hitpoints: 500, Firewall: 0.4, Power: 60, Recharge: 1, Feedback: 0)
  7. Propulsion(Hitpoints: 500, Firewall: 0, Speed: 23, Maneuverability: 1, Power To Engines: 3)
  8. Transporter(Hitpoints: 500, Firewall: 0, Range: 500, Capacity: 16, Deflection: 0)
Orca 4000 30 32 2,551,950 Heliopolis NeoPhysics
  1. 3x Light Battery
  2. 3x Heavy Battery
  3. Hangar(Hitpoints: 500, Firewall: 0, Wings: 1)
  4. Grappler(Hitpoints: 500, Firewall: 0, Range: 465, Overload: 0)
  5. Sensors(Hitpoints: 500, Firewall: 0, Sensor Radius: 2500, Detection: 0.5)
  6. Shield Generator(Hitpoints: 500, Strength: 1000, Recharge: 9, Reboot: 10, Firewall: 0, Biometric: 0)
  7. Power Core(Hitpoints: 500, Firewall: 0.3, Power: 60, Recharge: 1, Feedback: 0)
  8. Propulsion(Hitpoints: 500, Firewall: 0, Speed: 25, Maneuverability: 1, Power To Engines: 2)
  9. Transporter(Hitpoints: 500, Firewall: 0, Range: 500, Capacity: 16, Deflection: 0)
  10. Cloak Field(Hitpoints: 500, Firewall: 0, Cloak Strength: 0, Cloak Stability: 0.7)
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