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Destroyer[ | ]

The destroyer class justifies its name by proving to be a serious threat to even the largest ship classes. Good firepower, frequently of the heavy weapon kind, and reasonable speed and maneuverability make this class the ideal capital ship killer. Destroyers require a rank of Master Petty Officer before being able to command.

Ships[ | ]

Ship Name Hull Cargo Troopers Price Location(s) Manufacturer Systems
Adept Adept 6,000 75 46 5,858,600 Masada, Planet Iolia Mycaena
  1. 3x Light Battery
  2. 2x Heavy Battery
  3. Grappler(Hitpoints: 500, Firewall: 0, Range: 500, Overload: 0)
  4. Sensors(Hitpoints: 500, Firewall: 0, Sensor Radius: 2250, Detection: 0.2)
  5. Shield Generator(Hitpoints: 500, Strength: 3000, Recharge: 10, Reboot: 4.5, Firewall: 0, Biometric: 0)
  6. Power Core(Hitpoints: 500, Firewall: 0.2, Power: 62, Recharge: 1, Feedback: 0)
  7. Propulsion(Hitpoints: 500, Firewall: 0, Speed: 17, Maneuverability: 1, Power To Engines: 2)
  8. Transporter(Hitpoints: 500, Firewall: 0, Range: 500, Capacity: 14, Deflection: 0)
  9. Cloak Field(Hitpoints: 500, Firewall: 0, Cloak Strength: 0, Cloak Stability: 0.6)
Aristarch Aristarch 4,000 60 60 6,666,760 Planet Sora Nexus
  1. 4x Light Battery
  2. 4x Heavy Battery
  3. Grappler(Hitpoints: 500, Firewall: 0, Range: 490, Overload: 0)
  4. Sensors(Hitpoints: 500, Firewall: 0, Sensor Radius: 2200, Detection: 0.2)
  5. Shield Generator(Hitpoints: 500, Strength: 5000, Recharge: 11, Reboot: 8, Firewall: 0, Biometric: 0)
  6. Power Core(Hitpoints: 500, Firewall: 0.3, Power: 65, Recharge: 1, Feedback: 0)
  7. Propulsion(Hitpoints: 500, Firewall: 0, Speed: 18, Maneuverability: 1, Power To Engines: 3)
  8. Transporter(Hitpoints: 500, Firewall: 0, Range: 500, Capacity: 19, Deflection: 0)
Eclipse Eclipse 7,000 120 68 5,861,560 Omega Transport HQ Omega Transport
  1. 4x Light Battery
  2. 3x Heavy Battery
  3. Grappler(Hitpoints: 500, Firewall: 0, Range: 500, Overload: 0)
  4. Sensors(Hitpoints: 500, Firewall: 0, Sensor Radius: 2140, Detection: 0.1)
  5. Shield Generator(Hitpoints: 500, Strength: 2500, Recharge: 10, Reboot: 7.5, Firewall: 0, Biometric: 0)
  6. Power Core(Hitpoints: 500, Firewall: 0.2, Power: 65, Recharge: 1, Feedback: 0)
  7. Propulsion(Hitpoints: 500, Firewall: 0, Speed: 18, Maneuverability: 1, Power To Engines: 5)
  8. Transporter(Hitpoints: 500, Firewall: 0, Range: 410, Capacity: 20, Deflection: 0)
Canberra 5800 135 40 4,864,960 Waldeburg Miners Guild
  1. 3x Light Battery
  2. 2x Heavy Battery
  3. Grappler(Hitpoints: 500, Firewall: 0, Range: 475, Overload: 0.1)
  4. Sensors(Hitpoints: 500, Firewall: 0, Sensor Radius: 2400, Detection: 0.1)
  5. Shield Generator(Hitpoints: 500, Strength: 2000, Recharge: 16, Reboot: 6, Firewall: 0, Biometric: 0)
  6. Power Core(Hitpoints: 500, Firewall: 0.2, Power: 65, Recharge: 1, Feedback: 0)
  7. Propulsion(Hitpoints: 500, Firewall: 0, Speed: 18, Maneuverability: 1, Power To Engines: 3)
  8. Transporter(Hitpoints: 500, Firewall: 0, Range: 500, Capacity: 16, Deflection: 0)
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